I developed this interior environment for a VR project commissioned by Visuallise. As the primary 3D artist, I managed the end-to-end asset pipeline, including the modeling, UV mapping, and texturing of the music studio, instruments, and furniture. To ensure high-performance visuals within Unity, I executed the light baking for the entire scene, resulting in a seamless and immersive interactive experience.
Polycount: 379 871 quads
Textures: five 4K resolution maps